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When it’s very early on, these choices can make or break your zoo. You’re often given only two decisions to choose from: one that benefits you in the short term but lowers your morality score, or a more charitable action that does little other than raise that same score. You’re given multiple “critical choices” throughout the game that present some sort of moral dilemma. Watching these systems interact is when Let’s Build A Zoo is at its best, and playing around with them is encouraged by the addition of an in-game morality meter. Here I've been asked if I want to return someone's lost dog, or steal it and dress it as a lion for fun and profit. After a while, it feels like your zoo's actual inhabitants are the people. Now they'll end up spending more time and money at the park in general, and your pockets get way deeper. You’ve rigged the cola to have extra caffeine, though, which gives people more energy.
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If you put more chilli seasoning in your food it’ll increase your customers' thirst, which might lead them to buy more cola. But, as in the best management games, these minute decisions often have knock-on effects that you want to plan around, turning into a giant version of the board game Mouse Trap. You’re given a lot of individual control over your park – right down to the amount of corn syrup in the candy you sell. The greatest strength of the game is how all of its systems work alongside each other. Let’s Build A Zoo embraces the chaos that I imagine running a real zoo would involve. Eventually attendees come to see these animals, and your goal is to keep everybody happy and make tons of money along the way. You start with two main ways to gain new animals: rescuing them from an independent shelter, or trading with other zoos across the globe. You start as the manager of a brand-new zoo, and after a few tutorial screens you’re left with a blank canvas of land and the freedom to mould it any way you want. But buried under that business management exterior is a game equally interested in exploring moral choices, and one that leaves me thankful it pauses before I have to make a decision. It has the gorgeous pixel art and presentation of a classic tycoon game, as well as all the simulation aspects you’d ever want. A quirky little tycoon game with enough weirdness to keep you coming back for more.ĭon’t let Let’s Build A Zoo's appearance fool you.
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